package com.mygdx.game.desktop.demo;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.scenes.scene2d.Stage;

/**
 * 层叠图层
 * @author Administrator
 *
 */
public class CascadingTestGame extends Game {

	private Stage stage;
	
	@Override
	public void create() {
		stage = new Stage();
	}
	
	public void render() {
		Gdx.gl.glClearColor(1, 1, 1, 1);
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
		
		
	}
	
	public void dispose() {
		
	}
	
	public static void main(String[] args) {
		new LwjglApplication(new CascadingTestGame());
	}
}